

The rest is all opinion, but they are all very similar to one another. (Support) Green Mage/White Mage: Green Mage has great abilities to support your units while debuffing opponents. Elementalist also has good debuffs if you're using a standard viera. Summoner has great range, and strong growths for good long range damage.

(Magick) Dancer (Penelo only)/Summoner/Elementalist (if not Penelo): Penelo has great debuffs as a dancer, as well as speed boosting knives. (Melee) Sniper/Spellblade: Great range and growths from sniper, good abilities from Spellblade.

Tinker has good buff/debuff if used properly and with the right equipment/abilities. (Support) Bard (Hurdy only)/Tinker/Flintlock (if moogle isn't Hurdy): Bard has best support abilities. (Magick) Black Mage/Time Mage: Not much else to choose from. (Melee) Fusiler (Gunner)/Moogle Knight: Fusilers range and debuffs and Moogle Knights powerful abilities stack up for massive damage and sheer annoyance. Illusion/Alchemist/Black Mage have good magic growths, while Arcanist have Drain and Dark level-specific spells. (Magick) Sage/ and Illusionist/Alchemist/Black Mage/Arcanist: Sage has the most powerful set of moves in the entire game. Both have good attack growths, but not much else. (Melee) Beastmaster/Scholar: It will be bad either way. (Support) Cannoneer: Ether Shell FTW! Also has great damage if other abilities are charged up, allowing massive damage from a distance. Train as a Trickster for great magic growth, but it won't be very useful anyway. (Magick) Gladiator/Bishop: Gladiator with Ultima, Bishop with Holy, Aero, Water, and Break. Master Monk has the best close-range ability set for offense in the game, with Pummel and cross-counter. (Melee) Master Monk/ and Templar/White Monk: Templar gives great support and power boosts, while White Monk gives good ranged attacks and other types of abilities. Seer's magic frenzy and replenish MP are a great asset. (Magick) Illusionist/Seer: Illusionist's ability to hit every enemy in play, and great magic and MP growths make it a strong magic class. (Melee) Paladin/Parivir: Paladin has great equipment and growths, and Parivir has great abilities. Yeah the message boards can be absolutely terrible but the answers are usually quite helpful!
